VICTOR MORA
User interface artist
Hola!
I’m a Lead UI/UX Game Artist with over 12 years of experience crafting player-centric interfaces for mobile and live games.
I design UI/UX from concept to implementation, building scalable design systems, defining visual direction, and ensuring high-quality execution across features. My work covers the full pipeline, including style guides, prototyping, UI animation, and integration in game engines like Unity.
Currently, I’m leading UI/UX at Voodoo, where I help shape new game experiences and establish efficient workflows for design and implementation. Previously, I worked at Rovio Entertainment on titles like Angry Birds 2, and at King contributing to globally recognized games such as Candy Crush Soda Saga, Farm Heroes Saga, and Bubble Witch Saga. I’ve also developed mobile games at Ubisoft and Gameloft.
My approach combines strong visual design with deep UX thinking. I rely on player insights, testing, and iteration to create interfaces that are intuitive, polished, and impactful. I’m particularly focused on building efficient pipelines, mentoring designers, and bridging the gap between design and development.
© 2026 Victor Mora