Project Name

Rock Gods

Type

Tap Mobile Game

Year

2014-2015

Role

Lead UI/UX Artist

My Contribution

Game UI/UX Vision, Team Management, Implementation

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Overview

Built the UI/UX pipeline for a brand-new team while leading interface design from concept through implementation. Worked closely with Game Design to define feature requirements, player flows, wireframes, and prototypes before producing final visual interfaces and integrating them into Unity.

Combined leadership responsibilities with hands-on production, creating UI assets, supporting implementation, mentoring the team, and establishing efficient workflows that encouraged rapid iteration and strong collaboration across disciplines.

IMPACT

Established an efficient UI workflow that accelerated development, improved communication between disciplines, and enabled the team to deliver higher quality features faster.