ROCK GODS - TAP TOUR


2014

Role: Lead UI/UX Artist
Publisher: Ubisoft
Project: Rock Gods - Tap Tour
Location: Halifax (Canada)
My Contribution: UI/UX direction, team structure and workflow management, wireframes, prototypes, interactive flows, logo design, feature implementation, visual consistency, cross-discipline collaboration
Tools: Adobe Photoshop, Adobe Illustrator, Unity, Jira

At Ubisoft, I worked as Lead UI/UX Artist on Rock Gods - Tap Tour in Halifax, contributing to the creation of a visually engaging and accessible music-driven mobile experience. My role focused on leading the UI/UX creation and production process, defining team structure and workflows.

I worked on wireframes, interactive flows, prototypes, and logo design, collaborating closely with multidisciplinary teams to deliver intuitive interactions and a polished player experience aligned with the game’s energetic style and tone.

Impact
Helped establish a structured UI/UX workflow, improved collaboration across teams, and delivered a cohesive and engaging interface that supported both gameplay clarity and the game’s strong visual identity.

All images are property of Ubisoft

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