
Project Name
Rock Gods
Type
Tap Mobile Game
Year
2014-2015
Role
Lead UI/UX Artist
My Contribution
Game UI/UX Vision, Team Management, Implementation



Overview
Built the UI/UX pipeline for a brand-new team while leading interface design from concept through implementation. Worked closely with Game Design to define feature requirements, player flows, wireframes, and prototypes before producing final visual interfaces and integrating them into Unity.
Combined leadership responsibilities with hands-on production, creating UI assets, supporting implementation, mentoring the team, and establishing efficient workflows that encouraged rapid iteration and strong collaboration across disciplines.
IMPACT
Established an efficient UI workflow that accelerated development, improved communication between disciplines, and enabled the team to deliver higher quality features faster.