
Project Name
Trivial Pursuit & Friends
Type
Ssocial trivia game
Year
2012-2014
Role
Lead UI/UX Artist
My Contribution
UI/UX vision, wireframes, prototypes, screen flows, implementation, eam structure management



Overview
Led the design and implementation of UI/UX for one of my first large-scale mobile projects, collaborating with designers, artists, engineers, and producers from early concept through final release.
Defined player flows, produced wireframes and interface mockups, created production-ready UI assets, and implemented interfaces directly into the game engine while continuously refining the experience through iteration and close collaboration with development teams.
IMPACT
Delivered an intuitive and polished user experience while helping establish effective collaboration between design, art, and engineering.