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Project Name

Trivial Pursuit & Friends

Type

Ssocial trivia game

Year

2012-2015

Role

Lead UI/UX Artist

My Contribution

UI/UX vision, wireframes, prototypes, screen flows, implementation, eam structure management

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Overview

I worked as Senior/ Lead UI/UX Designer on Trivial Pursuit & Friends, my first experience in the games industry and an important step in applying my background in graphic and web design to interactive entertainment. I collaborated across multiple product teams to support research, brainstorming, sketching, presentations, and documentation, while leading the creation of the game’s user interface from concept to final execution. My responsibilities included designing wireframes, prototypes, screen flows, and final UI mock-ups focused on creating a clear, engaging, and accessible player experience aligned with the game’s social and casual gameplay style.


Impact
Contributed to the creation of a cohesive and user-friendly interface, helping establish engaging gameplay flows and a polished visual experience while building a strong foundation in mobile game UI/UX design and production workflows.