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Project Name

Trivial Pursuit & Friends

Type

Ssocial trivia game

Year

2012-2014

Role

Lead UI/UX Artist

My Contribution

UI/UX vision, wireframes, prototypes, screen flows, implementation, eam structure management

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Overview

Led the design and implementation of UI/UX for one of my first large-scale mobile projects, collaborating with designers, artists, engineers, and producers from early concept through final release.

Defined player flows, produced wireframes and interface mockups, created production-ready UI assets, and implemented interfaces directly into the game engine while continuously refining the experience through iteration and close collaboration with development teams.

IMPACT

Delivered an intuitive and polished user experience while helping establish effective collaboration between design, art, and engineering.