TRIVIAL PURSUIT & FRIENDS
2012 - 2014
Role: Lead UI/UX Designer
Publisher: Gameloft
Project: Trivial Pursuit & Friends
Location: Valencia (Spain)
My Contribution: UI/UX design, wireframes, prototypes, screen flows, final UI art, feature ideation, UX research, documentation, cross-team collaboration, visual consistency
Tools: Flash, Adobe Photoshop, Adobe Illustrator
At Gameloft, I worked as Lead UI/UX Designer on Trivial Pursuit & Friends, my first experience in the games industry and an important step in applying my background in graphic and web design to interactive entertainment. I collaborated across multiple product teams to support research, brainstorming, sketching, presentations, and documentation,
while leading the creation of the game’s user interface from concept to final execution. My responsibilities included designing wireframes, prototypes, screen flows, and final UI mock-ups focused on creating a clear, engaging, and accessible player experience aligned with the game’s social and casual gameplay style.
Impact
Contributed to the creation of a cohesive and user-friendly interface, helping establish engaging gameplay flows and a polished visual experience while building a strong foundation in mobile game UI/UX design and production workflows.
All images are property of Gameloft