
Project Name
Angry Birds 2
Type
RPG Mobile Game
Year
2021-2024
Role
Lead UI/UX Artist
My Contribution
UI/UX Scalability, Live Ops, Mentorship, Management, Implementation



Overview
Led the UI/UX craft for Angry Birds 2, combining strategic leadership with hands-on production across live game features. Collaborated closely with Product, UX Research, Game Design, Engineering, and Art to improve usability, player motivation, and visual consistency while supporting one of the company's flagship live games.
Owned the end-to-end UI process, from feature ideation, UX flows, and wireframes through high-fidelity interface design, asset production, Unity implementation, and iterative improvements based on player feedback and usability validation. Guided the UI team, established visual quality standards, and ensured scalable solutions across an evolving live product.
IMPACT
Improved usability, visual consistency, and production efficiency across multiple live features while helping maintain a cohesive UI experience for millions of active players.