ANGRY BIRDS 2


2021 - 2024

Role: Lead UI/UX & Art Lead Artist
Publisher: Rovio
Location: Stockholm (Sweden) & Barcelona (Spain)
My Contribution: UI Direction & scalability, Live Ops, UX Improvements & Creative direction
Tools: Figma, Unity, User Testing, UI Guidelines

As Lead UI/UX Artist and Art Lead on Angry Birds 2, I led the creative vision for the game’s interface and overall user experience, crafting polished, engaging, and player-focused designs that aligned with the iconic brand. I defined and maintained the UI visual language and quality standards, directed the design of new features and system improvements, and ensured consistency.

My work combined strong visual design with usability-driven thinking, creating intuitive flows, responsive interactions, and clear feedback systems that enhanced both player engagement and overall game feel. From high-level feature direction to the refinement of micro-interactions, I focused on delivering seamless, visually compelling experiences that elevated the quality and accessibility of the game.

IMPACT

This experience allowed me to grow as both a designer and a leader. By combining creative direction with hands-on execution and strong collaboration, I helped push the UI/UX quality of a live, globally successful game while contributing to a culture of continuous improvement.

All images are property of Rovio

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