BAD PIGGIES 2
2023
Role: Lead UI/UX Artist
Publisher: Rovio
Location: Stockholm (Sweden)
My Contribution: Define the UI/UX Vision, Manage and Mentor the UI/UX Team, Create and Oversee UX Flows & Wireframes
Tools: Figma, Unity, Adobe Photoshop & Illustrator, Jira, Miro
Working on Bad Piggies 2 was an opportunity to modernize a beloved classic while preserving the charm and creativity of the original game. As UI/UX Lead, I defined the game’s UI vision and led the design of intuitive, playful, and cohesive player experiences that supported the core building mechanics and aligned with the Angry Birds universe.
I collaborated closely with design, art, and development teams to rapidly iterate on features, refine interaction flows, and maintain consistency across the experience.
This work helped create a more polished and accessible game, improved cross-discipline collaboration, and accelerated iteration throughout development.
IMPACT
The work resulted in a more polished and accessible player experience, with clearer interaction flows and improved usability across complex gameplay systems. By establishing efficient collaboration and iteration processes between design, art, and development, the team was able to prototype, validate, and refine features faster while maintaining strong brand consistency and overall product quality.
All images are property of Rovio