BUBBLE WITCH 2 SAGA
2016
Role: Senior UI/UX Artist
Publisher: King
Location: Barcelona
My Contribution: Feature UX, social systems, live-ops, Featuring exploration
Tools: Adobe XD, Photoshop & Illustrator, Fiction Editor, Jira, Kingfluence, Agile
At King, I worked as a Senior UI/UX/2D Artist on Bubble Witch 2 Saga, focusing on improving the game’s visual quality, usability, and overall player experience across live features and content updates. I collaborated with multidisciplinary teams to refine interfaces, design interactive UX flows, and validate features through testing and iteration.
My work included creating wireframes, implementing UI assets and animations in-engine, and designing world maps and episode content that supported progression and player engagement. Throughout the project, I continuously explored new UI/UX solutions and visual improvements to deliver a more polished, scalable, and engaging experience.
Impact
Improved UI clarity, visual consistency, and player engagement through continuous iteration, feature refinement, and high-quality live content support.