SCRUBBY DUBBY SAGA


2016

Role: UI/UX Artist
Publisher: King
Location: Barcelona
My Contribution: UI flows, social features, live-ops interfaces, usability improvements, in-engine implementation, visual consistency
Tools: Fiction Editor, Adobe XD, Photoshop & Adobe Illustrator, Jira, Agile

Scrubby Dubby Saga was my first project as a UI/UX Artist at King, and an important step in my career that introduced me to large-scale mobile game production and live development workflows. I worked on the design of the game’s UI and social features, creating wireframes, UX flows, and final visual mock-ups focused on clarity, accessibility, and player engagement.

I also became familiar with King’s internal engine, building scenes and implementing UI art directly in-game to ensure a polished and cohesive experience. In addition to interface design, I contributed to the creation of saga maps, episodes, and in-game backgrounds, helping shape the game’s visual progression and overall world-building.

IMPACT

Contributed to the creation of a cohesive and engaging player experience while building a strong foundation in UI/UX design, in-engine implementation, and live mobile game production workflows.


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