TOM CLANCY’S SHADOWBREAK
2015
Role: Lead UI/UX Artist
Publisher: Ubisoft
Project: Tom Clancy’s ShadowBreak
Location: Halifax (Canada)
My Contribution: UI vision and art direction, tactical gameplay UX, feature design, wireframes and user flows, HUD and combat interface design, live feature integration, cross-discipline collaboration, in-engine implementation, usability and visual consistency
Tools: Adobe Photoshop, Adobe Illustrator, Unity, Jira
At Ubisoft, I worked as Lead UI/UX Artist on Tom Clancy’s ShadowBreak, an exciting project developed in Halifax focused on delivering a smooth, accessible, and engaging tactical player experience. In this role, I led the UI/UX team structure and collaborated across multiple product teams to define and execute the game’s interface vision.
My responsibilities included brainstorming, sketching, creating detailed UI designs, presentations, documentation, and ensuring consistency across the player experience. I also contributed to logo creation and digital marketing assets, helping maintain a cohesive visual identity across both the game and its promotional materials.
IMPACT
Improved collaboration across disciplines, established a clearer UI/UX production workflow, and helped deliver a polished and accessible player experience through consistent visual direction and efficient design execution.
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